Communications of the ACM
Visualizing the structure of the World Wide Web in 3D hyperbolic space
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
Algorithm animation of neural networks
ITiCSE '96 Proceedings of the 1st conference on Integrating technology into computer science education
Learning basic concepts of telecommunications: an experiment in multimedia and learning
Computers & Education
The use of animation to explain genetic algorithms
SIGCSE '97 Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
3-D visualisation of design patterns and Java programs in computer science education
ITiCSE '98 Proceedings of the 6th annual conference on the teaching of computing and the 3rd annual conference on Integrating technology into computer science education: Changing the delivery of computer science education
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Visualizing the CPU scheduler and page replacement algorithms
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Using visualization to teach parallel algorithms
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
A WWW-based multimedia center for learning data communications — phase 1
ACM SIGCSE Bulletin
Illustrating programmed and interrupt driven I/O
Proceedings of the eighth annual consortium on Computing in Small Colleges Rocky Mountain conference
CS1 concepts using simple animation in Java
CCSC '00 Proceedings of the fifth annual CCSC northeastern conference on The journal of computing in small colleges
IEEE Transactions on Visualization and Computer Graphics
Visualization tools to support data communications and computer network courses
Journal of Computing Sciences in Colleges
Case study: 3D displays of Internet traffic
INFOVIS '95 Proceedings of the 1995 IEEE Symposium on Information Visualization
An Engine for the 3D Visualization of Program Information
An Engine for the 3D Visualization of Program Information
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A wide number of published papers, conference presentations, and books have introduced the concepts and advantages of visualization, applied visualization techniques to various areas of study, measured the effects of visualization on a student's ability to learn, and introduced visualization tools that can be used in the commercial, scientific and educational environments. Despite the large amount of work published on visualization, little has been done in the area of computer network pedagogical visualization. In an effort to create a set of visualization tools for teaching a data communications and computer networks course, this paper will describe how low-fidelity prototyping [18] was used to create a set of eleven computer based training (CBT) modules. Low-fidelity prototyping involves the use of paper cutouts and human manipulation to test a computer interface design. This paper will provide a quick overview of previous visualization examples, followed by an introduction of the eleven modules, then describe how low-fidelity prototyping was used to create these modules.