Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Proceedings of the 13th annual ACM international conference on Multimedia
Multiplayer networked gaming with the session initiation protocol
Computer Networks: The International Journal of Computer and Telecommunications Networking - Special issue: Networking issues in entertainment computing
Implementation and empirical evaluations of floor control protocols on PlanetLab network
Proceedings of the 47th Annual Southeast Regional Conference
Multiplayer networked gaming with the session initiation protocol
Computer Networks: The International Journal of Computer and Telecommunications Networking
SIP-based protocol for P2P large-scale multiparty VoIP (MVoIP) conference support
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
A user-centric network communication broker for multimedia collaborative computing
Multimedia Tools and Applications
IPTPS'08 Proceedings of the 7th international conference on Peer-to-peer systems
ACT: audio conference tool over named data networking
Proceedings of the ACM SIGCOMM workshop on Information-centric networking
Optimal bandwidth sharing in multiswarm multiparty P2P video-conferencing systems
IEEE/ACM Transactions on Networking (TON)
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Many approaches and topologies --- including multicast and media mixing --- have been proposed for distributed Internet conferencing. While existing solutions can work well for large or pre-arranged conferences, they can be less appropriate for smaller, impromptu ones. We present an alternative, full mesh conferencing, which allows any number of parties to communicate in a conference without a central point of control. The protocol allows parties to join and leave the conference at any time, and ensures that all members of the conference are always informed of new members. The paper gives an overview of the protocol, analyzes it, describes a simulation environment for it, and discusses its applicability to the Session Initiation Protocol (SIP) and to other forms of decentralized communication.