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IEEE Computer Graphics and Applications
Deriving Linear Transformations in 3D Using Quaternion Algebra
IEEE Computer Graphics and Applications
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Elementary problems in 3D geometry can often be reduced to solving two simple simultaneous vector equations-one involving only the dot product and the other only the cross product-in one vector unknown. This article presents a general technique for solving such equations and then applies this method to derive explicit formulas for many of the linear transformations used in the standard 3D graphics pipeline.