Deriving Linear Transformations in Three Dimensions

  • Authors:
  • Ron Goldman

  • Affiliations:
  • Rice University

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2003

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Abstract

Elementary problems in 3D geometry can often be reduced to solving two simple simultaneous vector equations-one involving only the dot product and the other only the cross product-in one vector unknown. This article presents a general technique for solving such equations and then applies this method to derive explicit formulas for many of the linear transformations used in the standard 3D graphics pipeline.