New Graphics Pipeline Approach Speeds Up Atomic Primitives Rendering

  • Authors:
  • Jim X. Chen

  • Affiliations:
  • -

  • Venue:
  • Computing in Science and Engineering
  • Year:
  • 2003

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Abstract

Many graphics and visualization applications require fast rendering and animation of finely detailed objects constructed of what i call atomic primitives. A primitive is the basic graphics shape-such as a line or triangle-that is scan-converted into a frame buffer. An atomic primitive is a very small primitive. In this article, I introduce new approaches in graphics pipeline hardware design that can speed up the rendering of these atomic primitives.