A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Elastic Windows: evaluation of multi-window operations
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Characterizing interactive externalizations
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
The integrality of speech in multimodal interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Multifaceted, multiparadigm modeling perspectives: tools for the 90's
WSC '86 Proceedings of the 18th conference on Winter simulation
Perceptual user interfaces: multimodal interfaces that process what comes naturally
Communications of the ACM
Guidelines for using multiple views in information visualization
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Children's creation of shared 3D worlds
Digital content creation
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
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The spatial properties of digital interactive multimedia are analysed and contrasted with those of pictures, and of narrative feature films and factual television. These media have developed distinctive spatial methods and questions arise concerning the transferability of such methods to other, interactive, forms. A taxonomy is proposed which reflects existing practice in digital interactive media and indicates promising lines of enquiry for the future.