An Active Self-Optimizing Multiplayer Gaming Architecture
Cluster Computing
Gridsat architecture: a step further towards security and efficiency
PDCN'06 Proceedings of the 24th IASTED international conference on Parallel and distributed computing and networks
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Associating customized processing to incoming packets, active networking provides a general framework for new protocol deployment and new service implementations. Recently, the use of these active network concepts has been proposed in many research areas including multicast protocols where efficient mechanisms to the reliability problems can be proposed. However, these active services introduce additional processing costs that must be carefullyevaluated. This paper presents the preliminary results in measuring, in the context of the DyRAM protocol, the raw processing time required for enabling low-latency multicastcommunications on the Internet.