An Active Network Approach to Support Multimedia Relays
IDMS/PROMS 2002 Proceedings of the Joint International Workshops on Interactive Distributed Multimedia Systems and Protocols for Multimedia Systems: Protocols and Systems for Interactive Distributed Multimedia
An Active Layered Multicast Adaptation Protocol
IWAN '00 Proceedings of the Second International Working Conference on Active Networks
Active Concealment for Internet Speech Transmission
IWAN '00 Proceedings of the Second International Working Conference on Active Networks
Deploying an Active Voice Application on a Three-Level Active Network Node Architecture
IWAN '01 Proceedings of the IFIP-TC6 Third International Working Conference on Active Networks
The Fairness Challenge in Computer Networks
QofIS '00 Proceedings of the First COST 263 International Workshop on Quality of Future Internet Services
Active Network Service Management Based on Meta-level Architectures
Proceedings of the 1st OOPSLA Workshop on Reflection and Software Engineering: Reflection and Software Engineering, Papers from OORaSE 1999
Low delay multiflow block interleavers for real-time audio streaming
ICN'05 Proceedings of the 4th international conference on Networking - Volume Part I
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Active networks allow code to be loaded dynamically into network nodes at run-time. This code can perform tasks specific to a stream of packets or even a single packet. In this paper we compare two active network architectures: the Active Node Transfer System (ANTS) and the Messenger System (M0). We have implemented a robust audio multicast protocol and a layered video multicast protocol with both active network systems. We discuss the differences of the two systems, evaluate architectural strengths and weaknesses, compare the runtime performance, and report practical experience and lessons learned.