Mach and Matchmaker: kernel and language support for object-oriented distributed systems
OOPLSA '86 Conference proceedings on Object-oriented programming systems, languages and applications
Using prototypical objects to implement shared behavior in object-oriented systems
OOPLSA '86 Conference proceedings on Object-oriented programming systems, languages and applications
Object-oriented concurrent programming ABCL/1
OOPLSA '86 Conference proceedings on Object-oriented programming systems, languages and applications
The design and implementation of Concurrent Smalltalk
OOPLSA '86 Conference proceedings on Object-oriented programming systems, languages and applications
Language support for changeable large real time systems
OOPLSA '86 Conference proceedings on Object-oriented programming systems, languages and applications
CHAOS- kernel support for objects in the real-time domain
IEEE Transactions on Computers - Special Issue on Real-Time Systems
RNet: a hard real-time distributed programming system
IEEE Transactions on Computers - Special Issue on Real-Time Systems
The object-oriented classification paradigm
Research directions in object-oriented programming
Parallel programming in a virtual object space
OOPSLA '87 Conference proceedings on Object-oriented programming systems, languages and applications
Concepts and experiments in computational reflection
OOPSLA '87 Conference proceedings on Object-oriented programming systems, languages and applications
Dimensions of object-based language design
OOPSLA '87 Conference proceedings on Object-oriented programming systems, languages and applications
OOPSLA '87 Conference proceedings on Object-oriented programming systems, languages and applications
Experience and evolution of concurrent Smalltalk
OOPSLA '87 Conference proceedings on Object-oriented programming systems, languages and applications
A law-based approach to object-oriented programming
OOPSLA '87 Conference proceedings on Object-oriented programming systems, languages and applications
Reflection in an object-oriented concurrent language
OOPSLA '88 Conference proceedings on Object-oriented programming systems, languages and applications
An overview of actor languages
OOPWORK '86 Proceedings of the 1986 SIGPLAN workshop on Object-oriented programming
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RTO (Real-Time Objects) is an object-based programming paradigm suited for Real-Time and, in particular, Hard-Real-Time applications. A Real-Time (RT) system must provide (with high probability) response times small in comparison with the time constants of the environment. A Hard-Real-Time (HRT) system is a RT system which must also fulfill deterministic constraints on response times. The aim of RTO is to provide a test bed for the experimentation of concepts which are relevant in the RT area. Then it is focused on those dimensions of Object-Based language design [Wegner 87b] which are tightly related to specific requirements of that area. This paper introduces the rationale for the basic choices of RTO.