Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
An object-oriented methodology using dynamic variables for animation and scientific visualization
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
An interactive tool for the design of human free walking trajectories
Creating and animating the virtual world
STV-synthetic TV: from laboratory prototype to production tools
Virtual worlds and multimedia
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Digital Image Warping
A new class of algorithms for the processing of parametric curves
Computer-Aided Design
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This paper presents techniques and tools for creating and animating virtual actors in real scenes. Several problems are explained: real objects hidden by virtual actors and virtual actors hidden by real objects, collision detection between the virtual actor and the real environment correspondence between the real and the virtual cameras, casting shadows of the virtual actors on the real world. Case studies are presented like the virtual actress Marilyn walking with real people on a real street or sitting down on a real chair.