Object oriented design with applications
Object oriented design with applications
Directing an animated scene with autonomous actors
Computer Animation '90
An object-oriented approach for modelling animated entities
Computer Animation '90
Object-oriented graphics: from GKS and PHIGS to object-oriented systems
Object-oriented graphics: from GKS and PHIGS to object-oriented systems
An object-oriented framework for the integration of interactive animation techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Solution of a problem in concurrent programming control
Communications of the ACM
Computer Architecture and Parallel Processing
Computer Architecture and Parallel Processing
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
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Computer animation can be an extremely processor intensive task. As the quest for higher levels of behavioural realism from animated objects increases, so does the requirement for increasingly powerful hardware to provide the results at interactive rates. The exploitation of parallel processing techniques for animation is attractive since there are generally a large number of objects changing state concurrently, but because of the high level of interaction between objects, practical implementations are problematic. This paper presents a model of a frame-based animation process that allows identification of the parallel requirements. From this, a task-processor assignment method is devised to keep the inter-task communications to a minimum, and an object-oriented model and dedicated processing architecture are given to take full advantage of the method.