Automatic modeling of virtual humans and body clothing
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Integrating crowd-behavior modeling into military simulation using game technology
Simulation and Gaming
GPU techniques for creating visually diverse crowds in real-time
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Technical Section: A sketch-based approach to human body modelling
Computers and Graphics
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Simulating virtual environments populated with virtual but realistic crowds requires dozens of different face and body geometries. We present GENESIS (GENeration of E-population based on Statistical Information), an application that allows automatic generation of desired population models. The aim of this application is to generate any population group that is statistically calculated to satisfy given properties. We divide the population generation module into the face part and the body part. Each of them is based on a database, which is an organization of information collected and processed from the real population dataset. Upon the specification of the population parameters by the user, GENESIS transforms them onto a number of queries to the underlying databases, and process the results from the database in a statistical manner, allowing dynamic generation of desired number of individuals while satisfying the given properties of on the overall population.