A Gaming Framework for a Transactional DSM System

  • Authors:
  • M. Schoettner;M. Wende;R. Goeckelmann;T. Bindhammer;U. Schmid;P. Schulthess

  • Affiliations:
  • -;-;-;-;-;-

  • Venue:
  • CCGRID '03 Proceedings of the 3st International Symposium on Cluster Computing and the Grid
  • Year:
  • 2003

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Abstract

State-of-the-art middleware like .NET or J2EE offerstransparent access to distributed objects and services butlack support for consistency between groups of objects.Distributed Shared Memory (DSM) is an interestingalternative to build distributed applications because itmaintains consistency among object groups. AlthoughDSM has been used in the past only for special numbercrunching programs we expect it to be a good foundationto simplify the development of multi-player games andvirtual reality applications. In this paper we present therelevant parts of our transactional DSM operating system(OS). Subsequently, we describe the gaming frameworkbuilt on top of the DSM system. Finally we evaluate theframework with a sample game.