Mapping optical motion capture data to skeletal motion using a physical model
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A spring model for whole-hand virtual grasping
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
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A new paradigm is presented for the control of dynamic simulations involving articulated figures. A clone of a figure is manipulated by an animator using traditional kinematic control techniques. The realized dynamic simulation is influenced by this animation through dampened spring forces that connect each link to its corresponding link in the clone. Varying tensions dictate the tightness of the correlation between the animated actions and the computed movements of the simulation. This paradigm strikes a compromise between the absolute control of kinematics and the realistic automation of dynamics. Such a compromise is often sought by animators who want realistic motion but do not want to lose the ability to impart feeling and emotion in a character.