Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Towards usability guidelines for multimedia systems
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Multimedia information and learning
Journal of Educational Multimedia and Hypermedia
Effects of text versus voice on learning in multimedia courseware
Journal of Educational Multimedia and Hypermedia
Applying UML and patterns: an introduction to object-oriented analysis and design
Applying UML and patterns: an introduction to object-oriented analysis and design
The unified software development process
The unified software development process
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Research in educational multimedia shows many benefits of learning with the use of multimedia environments. To take advantage of these benefits we developed Multimedia Assisted Teaching Environment (MATE), which is currently tried in supporting our teaching of IT subjects. MATE's main strength is its ability to facilitate reuse of multimedia components while developing teaching material. In this paper, however, we describe MATE from the perspective of a student learning Systems Analysis and Design via projects and case studies. We illustrate the workings of the MATE tool with an example that shows our approach to teaching design skills with reusable design patterns.