Region Competition: Unifying Snakes, Region Growing, and Bayes/MDL for Multiband Image Segmentation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Sparse Representations for Image Decompositions
International Journal of Computer Vision
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Texture classification by multi-model feature integration using Bayesian networks
Pattern Recognition Letters
Strong Markov Random Field Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Computer Vision and Image Understanding
Minimax Entropy Principle and Its Application to Texture Modeling
Neural Computation
Three-state locally adaptive texture preserving filter for radar and optical image processing
EURASIP Journal on Applied Signal Processing
Computer Vision and Image Understanding
MICCAI'05 Proceedings of the 8th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
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In this paper, a minimax entropy principle is studied, based on which a novel theory, called FRAME (Filters, Random fields And Minimax Entropy) is proposed for texture modeling. FRAME combines attractive aspects of two important themes in texture modeling: multi-channel filtering and Markov random field (MRF) modeling. It incorporates the responses of a set of well selected filters into the distribution over a random field, and hence has a much stronger descriptive ability than the traditional MRF models. Furthermore, it interprets and clarifies many previous concepts and methods for texture analysis and synthesis from a unified point of view. Algorithms are proposed for probability inference, stochastic simulation and filter selection. Experiments on a variety of textures are described to illustrate our theory and to show the performance of our algorithms. These experiments demonstrate that many textures previously considered as different categories can be modeled and synthesized in a common framework.