Redesigning the questioning, discussion, and document processes
SIGCPR '96 Proceedings of the 1996 ACM SIGCPR/SIGMIS conference on Computer personnel research
Hi-index | 0.00 |
The accounting profession has criticized schools for failing to provide graduates who know how businesses function. For over fifty years educators have tried new methods to improve delivery of this education. This paper describes field experiments combining the use of a game and the availability of a computer mediated conference (CMC) to improve learning in accounting courses. Results suggest a significant increase in learning with participation in the game and to a lesser extent suggest that the game in combination with the CMC may have a synergistic effect leading to collaborative learning.