Computer programming and architecture: The VAX
Computer programming and architecture: The VAX
Using Peephole Optimization on Intermediate Code
ACM Transactions on Programming Languages and Systems (TOPLAS)
Analysis of future event set algorithms for discrete event simulation
Communications of the ACM
PASCAL user manual and report
Structured System Programming
Compiler Design Theory
An improved events list algorithm
WSC '77 Proceedings of the 9th conference on Winter simulation - Volume 2
New directions for the design of advanced simulation systems
WSC '84 Proceedings of the 16th conference on Winter simulation
Building battlefield activity simulation models
ANSS '84 Proceedings of the 17th annual symposium on Simulation
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The Dynamic Ground Target Simulation (DGTS) system is a real-time interactive simulation system which produces detailed scenarios of military unit activity. DGTS is composed of three subsystems: a Model Construction Subsystem, which uses a Pascal-based discrete event simulation language, a Data Preparation Subsystem, and a Scenario Generation Subsystem, which executes a model according to a specific set of orders and allows it to be interactively manipulated. DGTS has been used to generate scenarios of varying size and scope.