Learning to use a word processor: by doing, by thinking, and by knowing
Human factors in computer systems
Understanding Natural Language
Understanding Natural Language
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Task-action grammars: a model of the mental representation of task languages
Human-Computer Interaction
The prospects for psychological science in human-computer interaction
Human-Computer Interaction
Hi-index | 0.00 |
The organization of text editing behavior can be characterized by graph structures containing goals, subgoals, goal outcomes, and actions. Here we propose a model to represent the goals and plans of text editor users based on goal-fate analysis (Schank & Abelson, 1977). The representation captures relationships between a user's multiple goals and shows how errors can result from badly formed plans. We discuss some data from a psychological experiment which supports the hypothesis that text editing behavior is chunked into distinct plan units. The cognitive components of pause times between keystrokes were revealed by statistically removing the physical time required between keystrokes. Finally, we suggest how a system which builds goal-fate graphs from keystroke input might be useful in providing specific help information that is keyed to a user's intentions.