Symmetric complementation

  • Authors:
  • John H. Reif

  • Affiliations:
  • -

  • Venue:
  • STOC '82 Proceedings of the fourteenth annual ACM symposium on Theory of computing
  • Year:
  • 1982

Quantified Score

Hi-index 0.02

Visualization

Abstract

This paper introduces a class of 1 player games of perfect information, which we call complementing games;; the player is allowed moves which complement the value of successive plays. A complementing game is symmetric if all noncomplement moves are reversible (i.e., form a symmetric relation). These games are naturally related to a class of machines we call symmetric complementing machines. Symmetric nondeterministic machines were studied in [Lewis and Papadimitriou, 80]; they are identical to our symmetric complementing machines with complement moves allowed only on termination. (A companion paper to appear describes the computational complexity of symmetric complementing and alternating machines.) Of particular interest is the complexity class -&-Sgr;(@@@@) CSYMLOG, which contains the outcome problem of symmetric complementing games with constant complement bound with game positions encoded in log space, and next move relations computable in log space. We show that the decision problem for a restricted quantified Boolean logic -&-Sgr;(@@@@) QBF@@@@ is complete in -&-Sgr;(@@@@) CSYMLOG.