Introducing programming concepts with graphical objects

  • Authors:
  • Nadia Magnenat-Thalmann;Daniel Thalmann

  • Affiliations:
  • Department des Méthodes, Quantitatives, Ecole des Hautes Etudes, Commerciales, Montreal, Canada;Département d'informatique, et de recherche opérationelle, Université de Montréal, Montréal, Canada

  • Venue:
  • SIGCSE '80 Proceedings of the eleventh SIGCSE technical symposium on Computer science education
  • Year:
  • 1980

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Abstract

It is more attractive for students to learn programming concepts like control structures, data structures or recursion by the means of examples based on graphical objects. The use of a graphical PASCAL extension is a well-suited way of realizing this goal. In particular, we emphasize the use of interactive graphical input-output, graphical types and data structures bases on graphical types. Typical examples are arrays of circles or linked lists of figures entered by the student.