Detection is easier than computation (Extended Abstract)

  • Authors:
  • Bernard Chazelle;David P. Dobkin

  • Affiliations:
  • -;-

  • Venue:
  • STOC '80 Proceedings of the twelfth annual ACM symposium on Theory of computing
  • Year:
  • 1980

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Abstract

Perhaps the most important application of computer geometry involves determining whether a pair of convex objects intersect. This problem is well understood in a model of computation where the objects are given as input and their intersection is returned as output. However, for many applications, we may assume that the objects already exist within the computer and that the only output desired is a single piece of data giving a common point if the objects intersect or reporting no intersection if they are disjoint. For this problem, none of the previous lower bounds are valid and we propose algorithms requiring sublinear time for their solution in 2 and 3 dimensions.