Design of Man-Computer Dialogues
Design of Man-Computer Dialogues
Spatial management of information
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Computer-assisted chart making from the graphic designer's perspective
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Perceptual color spaces for computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Relationship of blink, affect, and usability of graph reading tasks
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Hi-index | 0.00 |
Since computers can produce output at a high rate, it is often useful for it to put that output in a form that facilitates human analysis. There has been much research on the human factors of displays; from this research, we can evolve principles to guide the effective display of computer output. The two main principles described here are the principle of proportional effect, which guides the encoding of a datum's identity and value, and the principle of least effort, which minimizes the effort needs to scan, and perceive and interpret the display. Some of these ideas are illustrated using data generated by a neural simulation.