A language-directed distributed discrete simulation system (Extended Abstract)

  • Authors:
  • Dana L. Wyatt;Sallie Sheppard

  • Affiliations:
  • -;-

  • Venue:
  • WSC '84 Proceedings of the 16th conference on Winter simulation
  • Year:
  • 1984

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Abstract

In recent years, there has been a noticable increase of interest into the feasibility and utility of distributed discrete simulation. This has been prompted by an improvement in distributed algorithms and distributed computer systems, as well as the need to economically manage the increasingly complex simulation models found in today's world. Researchers have centered their efforts around two distinctly different approaches to the design and implementation of distributed discrete simulation systems, with the differences based on what types of tasks are distributed to the individual processors. The more common approach researchers have taken is to develop a system in which the model functions (events) are distributed among the processors (1, 3, 7, 8). The alternative approach distributes simulation support functions (e.g. random number generation) to the available processors (4,9).