Simulation of Spiking Neural Networks on Different Hardware Platforms
ICANN '97 Proceedings of the 7th International Conference on Artificial Neural Networks
Hardware Requirements for Spike-Processing Neural Networks
IWANN '96 Proceedings of the International Workshop on Artificial Neural Networks: From Natural to Artificial Neural Computation
Contour Segmentation with Recurrent Neural Networks of Pulse-Coding Neurons
CAIP '97 Proceedings of the 7th International Conference on Computer Analysis of Images and Patterns
A SIMD/Dataflow Architecture for a Neurocomputer for Spike-Processing Neural Networks (NESPINN)
MICRONEURO '96 Proceedings of the 5th International Conference on Microelectronics for Neural Networks and Fuzzy Systems
Biology-Inspired Early Vision System for a Spike Processing Neurocomputer
BMVC '00 Proceedings of the First IEEE International Workshop on Biologically Motivated Computer Vision
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The fast simulation of large networks of spiking neurons is a major task for the examination of biology inspired vision systems. Networks of this type are labelling features by synchronization of spikes and there is strong demand to simulate those effects in a real world environment. Because of the quite complex calculations for one model neuron the simulation of thousands or millions of these neurons is not efficient on existing hardware platforms. In order to simulate closer to the real time requirement, it is necessary to implement a dedicated hardware. Our aim is a hardware system mainly consisting of standard components which is as flexible as possible concerning the model neuron but as specialized as necessary to meet our performance requirements. Thus we decided to implement a parallel system with Digital Signal Processors (DSP) offering a large on-chip-memory. One main task of this work is the optimization of the simulation algorithm for the neurons distributed to the DSP which means the sequential part of simulation. This optimization benefits from the fact that there is only a very low percentage of simultaneously active neurons in vision networks. For communication between the nodes only spikes are distributed via a spike switching network. Processing of the network topology is realized by two different concepts. One idea is to compute the synapses autonomously on the processing node by representing a regular connection scheme with one connection mask for many neurons. Additional connections requiring adaptability and irregular connection schemes are stored in a shared memory. To avoid a bottleneck a synapse caching is used within each processing node. This paper describes the architecture of a DSP accelerator and shows the advantages with simulation results from a typical large vision network.