Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design
IEEE Computer Graphics and Applications
Virtual Human Representation and Communication in VLNet
IEEE Computer Graphics and Applications
Interaction between Real and Virtual Humans in Augmented Reality
CA '97 Proceedings of the Computer Animation
TRADE: A Transatlantic Research and Development Environment
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
MPEG-4 for networked collaborative virtual environments
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
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In this paper we are presenting a novel approach to participant embodiment in networked collaborative virtual environments. Our embodiment approach integrates live video into 3D objects for a hybrid participant representation. We implemented our ideas in a Networked Collaborative Virtual Environment System, VLNET and investigated network and rendering issues in comparison with virtual human participant embodiment. This paper presents two distinct case studies demonstrating our ideas. The first one is a tele-teaching application, where we investigate a shared environment with virtual humans and hybrid embodiments. The second one presents a distributed Augmented Reality application, where participants are sharing a mixed environment with real and virtual elements.