Hybrid Participant Embodiments in Networked Collaborative Virtual Environments

  • Authors:
  • Selim Balcisoy;Daniel Thalmann

  • Affiliations:
  • -;-

  • Venue:
  • MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
  • Year:
  • 1998

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Abstract

In this paper we are presenting a novel approach to participant embodiment in networked collaborative virtual environments. Our embodiment approach integrates live video into 3D objects for a hybrid participant representation. We implemented our ideas in a Networked Collaborative Virtual Environment System, VLNET and investigated network and rendering issues in comparison with virtual human participant embodiment. This paper presents two distinct case studies demonstrating our ideas. The first one is a tele-teaching application, where we investigate a shared environment with virtual humans and hybrid embodiments. The second one presents a distributed Augmented Reality application, where participants are sharing a mixed environment with real and virtual elements.