P2P Scrabble. Can P2P Games Commence?
P2P '04 Proceedings of the Fourth International Conference on Peer-to-Peer Computing
Structuring connections between content delivery servers groups
Future Generation Computer Systems
Practical trust management without reputation in peer-to-peer games
Multiagent and Grid Systems - Grid Computing, high performance and distributed applications
A group-based content delivery network
UPGRADE '08 Proceedings of the third international workshop on Use of P2P, grid and agents for the development of content networks
Improving networks using group-based topologies
Computer Communications
Study and performance of a group-based Content Delivery Network
Journal of Network and Computer Applications
Group-based self-organization grid architecture
GPC'07 Proceedings of the 2nd international conference on Advances in grid and pervasive computing
An architecture to connect disjoint multimedia networks based on node's capacity
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Trust enforcement in peer-to-peer massive multi-player online games
ODBASE'06/OTM'06 Proceedings of the 2006 Confederated international conference on On the Move to Meaningful Internet Systems: CoopIS, DOA, GADA, and ODBASE - Volume Part II
Architecture and protocol for intercloud communication
Information Sciences: an International Journal
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Rhubarb is a platform for building peer-to-peer (P2P) applications. Rhubarb offers an API similar to Berkeley sockets. Using Rhubarb, P2P applications can be developed that are independent of centralized resources and the DNS system. Rhubarb organizes nodes in avirtual network, allowing connections across firewalls/NAT, and efficient broadcasting. The virtual network is scalable due to a hierarchical organization and efficient state management. Rhubarb is securely protected against outside and inside attacks.