Encyclopedic dictionary of mathematics (2nd ed.)
Encyclopedic dictionary of mathematics (2nd ed.)
Applications of a new space-partitioning technique
Discrete & Computational Geometry
Fast backface culling using normal masks
Proceedings of the 1997 symposium on Interactive 3D graphics
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A Control-Point-Based Sweeping Technique
IEEE Computer Graphics and Applications
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spatialized normal come hierarchies
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Efficient perspective-accurate silhouette computation and applications
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
A Developer's Guide to Silhouette Algorithms for Polygonal Models
IEEE Computer Graphics and Applications
3D graphics rendering time modeling and control for mobile terminals
Proceedings of the ninth international conference on 3D Web technology
Interactive stylized silhouette for point-sampled geometry
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Image-space silhouettes for unprocessed models
GI '04 Proceedings of the 2004 Graphics Interface Conference
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
On incremental rendering of silhouette maps of a polyhedral scene
Computational Geometry: Theory and Applications
ACM SIGGRAPH 2008 classes
Fast extraction of polyhedral model silhouettes from moving viewpoint on curved trajectory
Computers and Graphics
Evolutionary algorithm for example-based painterly rendering
International Journal of Bio-Inspired Computation
3D model feature line stylization using mesh sharpening
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Efficient view point selection for silhouettes of convex polyhedra
Computational Geometry: Theory and Applications
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An algorithm to allow real time interactive extraction and orthographic display of silhouettes of complex two-manifold polygonal object(s) is presented. An off-line preprocessing of all the edges of all polygons enables the efficient extraction of the silhouette edges in real time, once a viewing direction is prescribed. During the interactive session, the time complexity of extracting the silhouette edges is linear in the number of edges in the silhouette, and is typically in the order of O(pn),where n is the number of polygons in the scene. The time complexity of the preprocessing stage is linear in n.