Hand Gesture Symmetric Behavior Detection and Analysis in Natural Conversation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Hand motion gestural oscillations and multimodal discourse
Proceedings of the 5th international conference on Multimodal interfaces
Simultaneous Localization and Recognition of Dynamic Hand Gestures
WACV-MOTION '05 Proceedings of the IEEE Workshop on Motion and Video Computing (WACV/MOTION'05) - Volume 2 - Volume 02
The catchment feature model: a device for multimodal fusion and a bridge between signal and sense
EURASIP Journal on Applied Signal Processing
Translation and scale-invariant gesture recognition in complex scenes
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
Comparing gesture recognition accuracy using color and depth information
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
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Computer vision can be used as a computer interface for applications such as games or television displays. The requirements imposed by the applications of high speed and low cost can be severe. Fortunately, the real-time application often makes the computer vision task easier, by providing constraints which restrict the interpretations possible the visual input, and by inserting a human into the control loop. I'll describe applications with vision interfaces: computer games and television sets. I'll describe the basic vision technologies that make the applications possible: head and hand tracking and gesture recognition. We'll see that it fits together as a system: fast and simple vision algorithms taking advantage of constraints imposed by the real-time applications. Some of these applications can be made faster or cheaper using specialized hardware for detection and processing, such as the "artificial retina" chip.