Media scaling for audiovisual communication with the Heidelberg transport system
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
A continuous media application supporting dynamic QOS control on real-time Mach
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Priority Inheritance Protocols: An Approach to Real-Time Synchronization
IEEE Transactions on Computers
RT-IPC: An IPC Extension for Real-Time Mach
USENIX Microkernels and Other Kernel Architectures Symposium
Proceedings of the Third International Workshop on Network and Operating System Support for Digital Audio and Video
A Distributed Real-Time MPEG Video Audio Player
NOSSDAV '95 Proceedings of the 5th International Workshop on Network and Operating System Support for Digital Audio and Video
A Rate-Based Execution Abstraction for Multimedia Computing
NOSSDAV '95 Proceedings of the 5th International Workshop on Network and Operating System Support for Digital Audio and Video
Continuous and multimedia OS support in real-time control applications
HOTOS '95 Proceedings of the Fifth Workshop on Hot Topics in Operating Systems (HotOS-V)
Real-time operating systems for multimedia processing
HOTOS '95 Proceedings of the Fifth Workshop on Hot Topics in Operating Systems (HotOS-V)
A processor reservation system supporting dynamic QOS control
RTCSA '95 Proceedings of the 2nd International Workshop on Real-Time Computing Systems and Applications
Simple continuous media storage server on real-time mach
ATEC '96 Proceedings of the 1996 annual conference on USENIX Annual Technical Conference
Hi-index | 0.00 |
Real-time system and continuous media system researchers have worked in areas that are considered by each to be unrelated to the other's domain although continuous media system researchers agree with the effectiveness of real-time technologies on continuous media systems. Media control techniques for improving the smoothness of continuous media such as jitter control and inter-stream synchronization schemes are developed for smoothing continuous media streams running on traditional timesharing operating systems. On the other hand, real-time system researchers show the effectiveness of real-time technologies for satisfying timing constraints of the continuous media. However, there is no report to showing the effectiveness of real-time technologies for the media control techniques. This paper describes experiences with building a continuous media application on Real-Time Mach. First, we present the structure of our distributed video player, called QtPlay, and its media control techniques for smoothing continuous media streams, then we show the effectiveness of real-time technologies for the media control techniques.