Billiards and related systems on the bulk-synchronous parallel model
Proceedings of the eleventh workshop on Parallel and distributed simulation
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Modelling and programming process requires a completely different approach in discrete event simulation of complex and large systems of many moving objects. In this paper we describe the public interface of a C++ class library that addresses this problem. Our class library has the virtue of being a flexible and application-independent object-oriented environment which presents to the user a world view that simplifies the simulation of these systems.