Analogical Representations of Programs

  • Authors:
  • D. Ploix

  • Affiliations:
  • -

  • Venue:
  • VISSOFT '02 Proceedings of the 1st International Workshop on Visualizing Software for Understanding and Analysis
  • Year:
  • 2002

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Abstract

In order to enhance the process of discovering and understanding of unknown programs, we developed Zeugma: a programming environment for the construction, development and experimentation of analogical representations of programs. We consider an analogical representation of programs as a representation where the different parts, for example houses in a city or spiders on a web, illustrate, in an analogical manner, particular aspects of the program 驴 its composition, its behavior the underlying algorithm 驴 according to a user determined task like maintenance, optimization, program understanding and algorithm animation. Zeugma includes a special sub-system permitting to dynamically define desired representations by specifying formal relationships between chosen representations and the chosen aspects the program under consideration. It is these relations, which permit Zeugma to automatically generate corresponding static or dynamic representations.