Perspective viewing, Anaglyph stereo or Shutter glass stereo?

  • Authors:
  • Sabine Volbracht;Gitta Domik;Gregor Fel; s;K. Shahrbabaki

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
  • Year:
  • 1996

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Abstract

This paper describes a case study that assessed the strengths and weaknesses of 3D display modes: perspective viewing, anaglyph stereo and shutter glass stereo. We followed the hypothesis that stereo viewing allows a faster and more accurate recognition than the anaglyph and the perspective viewing. For our case study, we used organic molecules. Although these have inherent spatial information we think that results of this experiments are applicable to the visualization of abstract information spaces in VL. Keywords: display modes, depth perception, visualization, visualization techniques, case study