Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
IEEE Transactions on Visualization and Computer Graphics
Correction of Location and Orientation Errors in Electromagnetic Motion Tracking
Presence: Teleoperators and Virtual Environments
A simple method for estimating the latency of interactive, real-time graphics simulations
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Real Time Cameras: A Guide for Game Designers and Developers
Real Time Cameras: A Guide for Game Designers and Developers
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Scene-motion thresholds during head yaw for immersive virtual environments
ACM Transactions on Applied Perception (TAP)
Evaluation of rotation correction techniques for electromagnetic position tracking systems
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
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We examined the effects on human 3D tracking perfor_mance of several common defects of immersing virtual environments: spatial sensor distortion, visual latency and low update rates. Results show: 1) Removal of rela_tively small static distortion had minor effects on tracking accuracy, 2) An Adapted Cooper-Harper controllability scale proved the most sensitive subjective indicator of simulation degradation, and 3) RMS tracking error and subjective impressions were more influenced by changing visual latency than by update rate.