The blue-c Distributed Scene Graph

  • Authors:
  • Martin Naef;Edouard Lamboray;Oliver Staadt;Markus Gross

  • Affiliations:
  • -;-;-;-

  • Venue:
  • VR '03 Proceedings of the IEEE Virtual Reality 2003
  • Year:
  • 2003

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Abstract

In this paper we present a distributed scene graph architecturefor use in the blue-c, a novel collaborative immersivevirtual environment. We extend the widely usedOpenGL Performer toolkit to provide a distributed scenegraph maintaining full synchronization down to vertex andtexel level. We propose a synchronization scheme includingcustomizable, relaxed locking mechanisms. We demonstratethe functionality of our toolkit with two prototype applicationsin our high-performance virtual reality and visual simulationenvironment.