VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
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We present a simple and linear 3D cellular automata approach foranimating the behaviors of viscous flow volumes in virtual environments.An accurate modeling of fluid flow usually requires complicatedphysical simulations. In this paper, we concentrate on thebehaviors of highly viscous fluids, such as wax, lava, plastic, metal,chocolate, etc. We animate the smooth behaviors of viscous fluidbased on a local 3D cellular automata. The dynamic changing volumedata is rendered directly on a VolumePro board or texture mappinghardware to achieve an interactive speed.