Dexterous Object Manipulation Based on Collision Response

  • Authors:
  • Koichi Hirota;Michitaka Hirose

  • Affiliations:
  • -;-

  • Venue:
  • VR '03 Proceedings of the IEEE Virtual Reality 2003
  • Year:
  • 2003

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Abstract

We propose an approach to object manipulation. In theapproach, the user's hand or fingers are represented by aset of interface points, the interaction force on each interfacepoint is computed by the collision response computationalgorithm, and the motion of the object is simulatedbased on the interaction force. We employed a fast collisionresponse computation method to accommodate a largenumber of interaction points. Also, we devised a method forstable computation of object motion. We carried out experimentson interaction with models of varying complexity anddemonstrated the feasibility of our approach for dexterousmanipulations.