A spring model for whole-hand virtual grasping
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
On the potential of physics-based animation for task programming in virtual reality
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Trajectory-Based grasp interaction for virtual environments
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Virtual grasp release method and evaluation
International Journal of Human-Computer Studies
Hi-index | 0.00 |
We propose an approach to object manipulation. In theapproach, the user's hand or fingers are represented by aset of interface points, the interaction force on each interfacepoint is computed by the collision response computationalgorithm, and the motion of the object is simulatedbased on the interaction force. We employed a fast collisionresponse computation method to accommodate a largenumber of interaction points. Also, we devised a method forstable computation of object motion. We carried out experimentson interaction with models of varying complexity anddemonstrated the feasibility of our approach for dexterousmanipulations.