Recent Methods for Image-Based Modeling and Rendering

  • Authors:
  • Darius Burschka;Gregory D. Hager;Zachary Dodds;Martin Jägersand;Dana Cobzas;Keith Yerex

  • Affiliations:
  • -;-;-;-;-;-

  • Venue:
  • VR '03 Proceedings of the IEEE Virtual Reality 2003
  • Year:
  • 2003

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Abstract

A long-standing goal in image-based modeling and rendering is to capture a scene fromcamera images and construct a sufficient model to allow photo-realistic rendering of new views.With the confluence of computer graphics and vision, the combination of research on recoveringgeometric structure from uncalibrated cameras with modeling and rendering has yieldednumerous new methods. Yet, many challenging issues remain to be addressed before asufficiently general and robust system could be built to (for instance) allow an average user tomodel their home and garden from camcorder video. This tutorial aims to give researchers andstudents in computer graphics a working knowledge of relevant theory and techniques coveringthe steps from real-time vision for tracking and the capture of scene geometry and appearance, tothe efficient representation and real-time rendering of image-based models. It also includeshands-on demos of real-time visual tracking, modeling and rendering systems.