A Haptic Object-Oriented Texture Rendering System

  • Authors:
  • Jason P. Fritz

  • Affiliations:
  • -

  • Venue:
  • VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
  • Year:
  • 1997

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Abstract

In the quest for visual realism in computer graphics, surface textures are generated for objects based on a texture image or some procedural model. Similar approaches can be used to make objects feel more realistic with a haptic interface. By using an object oriented approach, a software structure was created to allow the inclusion of various texture rendering algorithms for a 3 DOF haptic device.