I/O issues in a multimedia system
Computer
Staggered striping in multimedia information systems
SIGMOD '94 Proceedings of the 1994 ACM SIGMOD international conference on Management of data
Evaluating video layout strategies for a high-performance storage server
Multimedia Systems
The SPIFFI scalable video-on-demand system
SIGMOD '95 Proceedings of the 1995 ACM SIGMOD international conference on Management of data
Implementing global memory management in a workstation cluster
SOSP '95 Proceedings of the fifteenth ACM symposium on Operating systems principles
Dynamic batching policies for an on-demand video server
Multimedia Systems
Dynamic Load Balancing in Multicomputer Database Systems Using Partition Tuning
IEEE Transactions on Knowledge and Data Engineering
Buffer Management for Video Database Systems
ICDE '95 Proceedings of the Eleventh International Conference on Data Engineering
Global Memory Management in Client-Server Database Architectures
VLDB '92 Proceedings of the 18th International Conference on Very Large Data Bases
A Low-Cost Storage Server for Movie on Demand Databases
VLDB '94 Proceedings of the 20th International Conference on Very Large Data Bases
L/MRP: A Buffer Management Strategy for Interactive Continuous Data Flows in a Multimedia DBMS
VLDB '95 Proceedings of the 21th International Conference on Very Large Data Bases
Demand Paging for Video-on-Demand Servers
ICMCS '95 Proceedings of the International Conference on Multimedia Computing and Systems
Cooperative caching: using remote client memory to improve file system performance
OSDI '94 Proceedings of the 1st USENIX conference on Operating Systems Design and Implementation
SEP: A Space Efficient Pipelining Technique for Managing Disk Buffers in Multimedia Servers
ICMCS '96 Proceedings of the 1996 International Conference on Multimedia Computing and Systems
On Optimal Batching Policies for Video-on-Demand Storage Servers
ICMCS '96 Proceedings of the 1996 International Conference on Multimedia Computing and Systems
Managing IBM database 2 buffers to maximize performance
IBM Systems Journal
Skyscraper broadcasting: a new broadcasting scheme for metropolitan video-on-demand systems
SIGCOMM '97 Proceedings of the ACM SIGCOMM '97 conference on Applications, technologies, architectures, and protocols for computer communication
Multicast Video-on-Demand services
ACM SIGCOMM Computer Communication Review
An Efficient Periodic Broadcast Technique for Digital VideoLibraries
Multimedia Tools and Applications
Efficient schemes for broadcasting popular videos
Multimedia Systems
Modeling the Caching Effect in Continuous Media Servers
Multimedia Tools and Applications
Distributed P2P Merging Policy to Decentralize the Multicasting Delivery
EUROMICRO '05 Proceedings of the 31st EUROMICRO Conference on Software Engineering and Advanced Applications
M-chaining scheme for VoD application on cluster-based Markov process
International Journal of Advanced Media and Communication
A fine-grained balancing scheme for improved scalability in P2P streaming
Multimedia Tools and Applications
Dynamic distributed collaborative merging policy to optimize the multicasting delivery scheme
Euro-Par'05 Proceedings of the 11th international Euro-Par conference on Parallel Processing
Online video delivery: Past, present, and future
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special Sections on the 20th Anniversary of ACM International Conference on Multimedia, Best Papers of ACM Multimedia 2012
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The two main operating constraints of today's multimedia servers are the I/O bandwidth and communication bandwidth limitations. Both of these problems are addressed in this paper using a novel technique called "Earthworm". In this scheme, the network memory is used as a huge cache for buffering multimedia data. Dramatic reduction in the demand on the I/O bandwidth, therefore, can be achieved. This scheme also chains display stations to allow them to forward video streams. This strategy eliminates the congestion at the communication port of the server. Removing this bottleneck allows our technique to operate on the vast aggregate bandwidth of the WAN, rather than being constrained by the very limited local bandwidth available to the server. A unique feature of the Earthworm approach is that every display station using the server attempts to make some contribution to the caching space and communication bandwidth. The arrival of a new request, therefore, can be seen as a contributor, rather than just a burden to the server. This characteristic ensures the scalability of our design to support very large multimedia applications.