Coda: A Highly Available File System for a Distributed Workstation Environment
IEEE Transactions on Computers
MobiCom '97 Proceedings of the 3rd annual ACM/IEEE international conference on Mobile computing and networking
Automated hoarding for mobile computers
Proceedings of the sixteenth ACM symposium on Operating systems principles
Modeling and evaluation of prefetching policies for context-aware information services
MobiCom '98 Proceedings of the 4th annual ACM/IEEE international conference on Mobile computing and networking
Mobile awareness in a wide area wireless network of info-stations
MobiCom '98 Proceedings of the 4th annual ACM/IEEE international conference on Mobile computing and networking
Next century challenges: Nexus—an open global infrastructure for spatial-aware applications
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
'Caches in the Air': Disseminating Tourist Information in the Guide System
WMCSA '99 Proceedings of the Second IEEE Workshop on Mobile Computer Systems and Applications
Research issues in developing a platform for spatial-aware applications
EW 9 Proceedings of the 9th workshop on ACM SIGOPS European workshop: beyond the PC: new challenges for the operating system
A predictive location model for location-based services
GIS '03 Proceedings of the 11th ACM international symposium on Advances in geographic information systems
Location Prediction Based on a Sector Snapshot for Location-Based Services
Journal of Network and Systems Management
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When used in an outdoor environment mobile information systems often suffer from the disadvantages of wireless WANs. Hoarding is a method to overcome these disadvantages by transferring information, which is probably needed by the user in advance. Existing hoarding mechanisms are either developed for a certain type of application or do not consider the user's location when selecting the information items to hoard. However, exploiting location information can be of great benefit with respect to the achievable hit-ratios.The hoarding mechanism suggested in this paper is both location-aware and universally applicable. Therefore, it can be used as a generic mechanism in a platform, which supports different kinds of mobile information systems. In addition, it can be adapted to different degrees of knowledge about the user's movement.