Interactive Verification of Game Design and Playing Strategies

  • Authors:
  • Dimitris Kalles;Eirini Ntoutsi

  • Affiliations:
  • -;-

  • Venue:
  • ICTAI '02 Proceedings of the 14th IEEE International Conference on Tools with Artificial Intelligence
  • Year:
  • 2002

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Abstract

Reinforcement learning is considered as one of the most suitable and prominent methods for solving game problems due to its capability to discover good strategies by extended self-training and limited initial knowledge In this paper we elaborate on using reinforcementlearning for verifying game designs and playing strategies. Specifically, we examine a new strategy game that has been trained on self-playing games and analyze the game performance after human interaction. We demonstrate, through selected game instances, the impact of human interference to the learning process, and eventually the game design.