Player Co-Modelling in a Strategy Board Game: Discovering How to Play Fast
Cybernetics and Systems
Proceedings of the 2008 conference on Knowledge-Based Software Engineering: Proceedings of the Eighth Joint Conference on Knowledge-Based Software Engineering
Time does not always buy quality in co-evolutionary learning
SETN'10 Proceedings of the 6th Hellenic conference on Artificial Intelligence: theories, models and applications
Building a social multi-agent system simulation management toolbox
Proceedings of the 6th Balkan Conference in Informatics
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Reinforcement learning is considered as one of the most suitable and prominent methods for solving game problems due to its capability to discover good strategies by extended self-training and limited initial knowledge In this paper we elaborate on using reinforcementlearning for verifying game designs and playing strategies. Specifically, we examine a new strategy game that has been trained on self-playing games and analyze the game performance after human interaction. We demonstrate, through selected game instances, the impact of human interference to the learning process, and eventually the game design.