On structured graph grammars. I
Information Sciences: an International Journal
On structured graph grammars. II
Information Sciences: an International Journal
Applying Graph Grammars for Task-Oriented User Interface Development
ICCI '92 Proceedings of the Fourth International Conference on Computing and Information: Computing and Information
PROGRESS: A VHL-Language Based on Graph Grammars
Proceedings of the 4th International Workshop on Graph-Grammars and Their Application to Computer Science
Generierung graphischer Benutzungschnittstellen aus Datenmodellen und Dialognetz-Spezifikationen
Requirements Engineering '93: Prototyping, Gemeinsame Fachtagung des Fachausschusses 4.3 Requirements Engineering der Gesellschaft für Informatik (GI) und des Verbunds Software-Technik NRW in Kooperation mit dem German Chapter of the ACM und dem Facha
Hierarchical Specification Of Graphical User Interfaces Using A Graph Grammar Approach
Journal of Integrated Design & Process Science
Journal of Integrated Design & Process Science
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Well designed graphical user interfaces offer a high potential to increase the productivity of human users. The necessary condition for such a good performance is that the user interface represents the semantics of the underlying application in a clear and comprehensible way. This means, especially, that not only syntactical layout but also semantic consistency conditions between the various interaction objects have to be presented in a graphical user interface appropriately. This is usually termed semantic feedback. Many representation schemes have been proposed to express the properties of graphical man machine interfaces. However, many of them concentrate on control flow design and do not easily scale up to realistic problems. We propose a graph and graph grammar based approach which addresses the problem of semantic consistency of dialogs in graphical user interfaces. The main emphasis lies on an appropriate specification of the consistency conditions between the various graphical interaction objects of a man machine interface. We also propose a modularization technique in order to cope with large systems. We show the expressiveness and modularization features of our approach which is based on an analysis of the relationships between the various graphical interaction objects and conclude with remarks on future work.