A pattern-based problem-solving process for novice programmers

  • Authors:
  • Ron Porter;Paul Calder

  • Affiliations:
  • School of Informatics and Engineering, Flinders University of South Australia, PO Box 2100, Adelaide, South Australia 5001;School of Informatics and Engineering, Flinders University of South Australia, PO Box 2100, Adelaide, South Australia 5001

  • Venue:
  • ACE '03 Proceedings of the fifth Australasian conference on Computing education - Volume 20
  • Year:
  • 2003

Quantified Score

Hi-index 0.00

Visualization

Abstract

Learning to program involves the application of programming language features to the solving of novel problems, and the experience of educators suggests that it is this factor that causes novice programmers the most difficulty. Because software patterns are descriptions of common problems and their solution written in a standardised format that facilitates reuse, their use in the novice context is indicated. This paper suggests a process for applying patterns to problems that derives from the relationships between patterns in a pattern language, and demonstrates its use in a simple problem. This approach suits the pedagogical model based on Bloom's taxonomy as it enables the required knowledge to be partitioned and dealt with in stages.