3D Computer Graphics: A Mathematical Introduction with OpenGL

  • Authors:
  • Samuel R. Buss

  • Affiliations:
  • -

  • Venue:
  • 3D Computer Graphics: A Mathematical Introduction with OpenGL
  • Year:
  • 2003

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Abstract

From the Publisher:This book is aimed at the advanced undergraduate level or introductory graduate level and can also be used for self-study. Prerequisites include basic knowledge of calculus and vectors. The OpenGL programming portions require knowledge of programming in C or C++. The more important features of OpenGL are covered in the book, but it is intended to be used in conjunction with another OpenGL programming book.