Introduction to Level Design for PC Games

  • Authors:
  • Andy Charles Clayton

  • Affiliations:
  • -

  • Venue:
  • Introduction to Level Design for PC Games
  • Year:
  • 2003

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Abstract

From the Publisher:SKILLS NEEDED To get the most out of this book, you should be technically proficient with software so that you can install and configure gmax and Tempest. You should also be familiar with compression software such as WinZip, and a text editor (Wordpad or Notepad). Some 3D experience is desirable but not essential, because detailed instructions are given in the tutorials. On The CD! Full version of gmax 1.2 Trial version of Photoshop 7 Finished versions of the tutorial files Completed levels for Unreal Tournament 2003 and Quake III Arena Textures referred to in the tutorials Color figures by chapter Additional configuration information Guide to Internet game level creation sites SYSTEM REQUIREMENTS: Windows® 2000/XP, Intel®, or AMD processor at 300 MHz, 128MB RAM and 300MB swap space, Graphics card supporting 1024 x 768 x 16-bit color (OpenGL and Direct3D hardware acceleration supported), Windows-compliant pointing device, CD-ROM drive, Internet Explorer 5.0 (IE 5.5 recommended and available for download), Macromedia Flash Player (included with the gmax installer). gmax and Tempest correctly installed, and Photoshop 7 (trial version included) and Photoshop Targa Plug-in (available for download). To run the level produced in Chapter 10, Quake III Arena must be installed on your computer. To run the games mentioned in the tutorials, you need a full copy of the game.