Advances in evolutionary computing
Facial Attractiveness: Beauty and the Machine
Neural Computation
ALT '07 Proceedings of the 18th international conference on Algorithmic Learning Theory
Anticipatory Behavior in Adaptive Learning Systems
A virtual environment for 3D facial makeup
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
DS'07 Proceedings of the 10th international conference on Discovery science
Comprehending and transferring facial expressions based on statistical shape and texture models
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
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What is it that makes a face beautiful? Average faces obtained by photographic (1-4) or digital (5) blending are judged attractive (1-5) but not optimally attractive (6,7) - digital exaggerations of deviations from average face blends can lead to higher attractiveness ratings(7). My novel approach to face design, however, does not involve blending at all. Instead, the image of a female face with high ratings is composed from a fractal geometry based on rotated squares and powers of 2. The corresponding geometric rules are more specific than those previously used by artists such as Leonardo and D\"{u}rer. They yield a short algorithmic description of all facial characteristics, many of which are compactly encodable with the help of simple feature detectors similar to those observed in mammalian brains. This suggests that a face''s beauty correlates with simplicity relative to the subjective observer''s way of encoding it.