Architectural Issues in Mobile Augmented Reality Systems: A Prototyping Case Study

  • Authors:
  • Allen H. Dutoit;Oliver Creighton;Gudrun Klinker;Rafael Kobylinski;Christoph Vilsmeier;Bernd Bruegge

  • Affiliations:
  • -;-;-;-;-;-

  • Venue:
  • APSEC '01 Proceedings of the Eighth Asia-Pacific on Software Engineering Conference
  • Year:
  • 2001

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Abstract

Augmented Reality (AR), mobile computing, andubiquitous computing have each individually providedtechnology enablers for new types of applications.Researchers have demonstrated over the years spectaculartoy systems that fire researchers' imaginations.However,cross-fertilization between these areas has only just begun.Combining these technology enablers into robustinformation systems that can be used in the field presentmany software engineering challenges that have not beentaken into account by the toy systems mentioned above.In this paper, we report our efforts at TU Munich toanalyze information generation, retrieval, transmission, andvisualization in the context of maintenance procedures nnuclear powerplants.The use of AR to present suchinformation online has significant implications on theoverall system architecture.This paper focuses on pointingout open questions, discussing options for addressing them,and evaluating them in prototypical implementations.