Variations in gesturing and speech by GESTYLE
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Generating Responsive Life-Like Biped Characters
Proceedings of the The third workshop on Procedural Content Generation in Games
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In this paper, an operational model for the automatic generation of lifelike gestures of an anthropomorphic virtual agent is described. The biologically motivated approach to controlling the movements of a highly articulated figure provides a transformation of spatiotemporal gesture specifications into an analog representation of the movement from which the animations are directly rendered. To this end, knowledge-based computer animation techniques are combined with appropriate methods for trajectory formation and articulated figure animation.