Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling with multiresolution subdivision surfaces
ACM SIGGRAPH 2006 Courses
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This paper presents a sculptured solid modeling system founded upon dynamic Catmull-Clark subdivision-based solids of arbitrary topology. Our primary contribution is that we integrate the geometry of sculptured free-form solids with the powerful physics-based modeling framework by augmenting pure geometric entities with material properties such as mass, damping, and stiffness distributions and with physical behaviors such as elasticity, plasticity, and natural deformation under external forces. Our novel dynamic model of free-form solids frees users from having to deal with low-level control point operations and permits them to interact with subdivision-based virtual clay in a more natural and intuitive fashion via 驴forces.驴