Agents-based modeling for a peer-to-peer MMOG architecture
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Virtual and Dynamic Hierarchical Architecture for E-Science Grid
International Journal of High Performance Computing Applications
Towards a theory of multimedia metacomputing
Information Systems
Collectives: a framework for self-adaptive P2P applications
Proceedings of the 6th international workshop on Adaptive and reflective middleware: held at the ACM/IFIP/USENIX International Middleware Conference
Towards a theory of multimedia metacomputing
Information Systems
Virtual and dynamic hierarchical architecture for e-science grid
ICCS'03 Proceedings of the 2003 international conference on Computational science: PartIII
Analyzing Sharing in Peer-to-Peer Networks Under Various Congestion Measures
Information Systems Research
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Popularized by Napster and Gnutella file sharing solutions, peer-to-peer (P2P) computing has suddenly emerged at the forefront of Internet computing. The basic notion of cooperative computing and resource sharing has been around for quite some time, although these new applications have opened up possibilities of very flexible web-based information sharing. This article provides a frame-work for classifying current and future P2P technologies.The main motivation for the classification is to identify basic characteristics of P2P applications so that the infrastructure to support P2P computing can concentrate on these basic characteristics.